EpicGuides:Icefall 2: Difference between revisions
KoopaTroopa (talk | contribs) mNo edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
Autoass OFF | Autoass OFF | ||
Kill Shade | |||
Kill Shade | |||
Check for stragglers, all in room | Check for stragglers, all in room | ||
Line 46: | Line 26: | ||
Damp, Reverse, Pheal | Damp, Reverse, Pheal | ||
Check for stragglers, all in room | Check for stragglers, all in room | ||
Line 60: | Line 38: | ||
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms) | Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms) | ||
South | South | ||
Line 70: | Line 44: | ||
Assign: tank, backup tank, and blockers | Assign: tank, backup tank, and blockers | ||
Leader Command: be a hero | Leader Command: be a hero | ||
All: energize bomb (10k mana) | All: energize bomb (10k mana) | ||
Trans to Orbury when Finished | Trans to Orbury when Finished | ||
Line 90: | Line 56: | ||
Leader Command: stand, listen mystic | Leader Command: stand, listen mystic | ||
Leader Command: nod | Leader Command: nod | ||
Line 101: | Line 65: | ||
'''South to Orbury''' | '''South to Orbury''' | ||
Stage One: Pacman | Stage One: Pacman | ||
Spam Kill Egg | Spam Kill Egg | ||
Leader Command: lash orbury | Leader Command: lash orbury | ||
Line 125: | Line 81: | ||
Stage Two: Statues & Rockets | Stage Two: Statues & Rockets | ||
Pushers announce where Statues Spawn | Pushers announce where Statues Spawn | ||
Line 139: | Line 89: | ||
Statues in Place and Facing Forward | Statues in Place and Facing Forward | ||
Lever window - another one minute | Lever window - another one minute | ||
Line 159: | Line 107: | ||
smash constituent colors (i.e. the 2 colors which make up the color shown) | smash constituent colors (i.e. the 2 colors which make up the color shown) | ||
Damp, Reverse, Hit, Pheal | Damp, Reverse, Hit, Pheal | ||
Stage 4: OrRuby & Ruby Heroes | Stage 4: OrRuby & Ruby Heroes | ||
Line 177: | Line 121: | ||
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center | After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center | ||
All: regroup | All: regroup |
Revision as of 00:05, 10 March 2020
Shade:
West Prize Room: unlock ceiling, up
Damp, Reverse, Pheal
Autoass OFF
Kill Shade
Check for stragglers, all in room
Leader Command: NOD
Finish Command: POP BALLOON
Token: Shade’s Emblem
Snowman King:
East Prize Room
Unlock Freezer, Down
Autoass and IF Weapons
Damp, Reverse, Pheal
Check for stragglers, all in room
Leader Command: NOD
Finish Command: SKIN RABBIT
Fragments:
1 North of Orbury
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms)
South
Leader Command: unmask orbury
Assign: tank, backup tank, and blockers
Leader Command: be a hero
All: energize bomb (10k mana)
Trans to Orbury when Finished
Cutscene
Mystic appears
Leader Command: stand, listen mystic
Leader Command: nod
All: convert fragment
Final Boss:
South to Orbury
Stage One: Pacman
Spam Kill Egg
Leader Command: lash orbury
Eat Pills (no pheal)
~ 45 seconds
Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin
Quaff mana and pheal
Stage Two: Statues & Rockets
Pushers announce where Statues Spawn
Coordinate Pushers
Push statues OFF platform when necessary to fix direction of opposite statue
Statues in Place and Facing Forward
Lever window - another one minute
Stage Three: Bosses
In Order: N W E S
Retreat when Low, Reverse, Damp
Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills .
YrelQath in south spawns crystals with colors.
White = NO SMASH
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”)
smash constituent colors (i.e. the 2 colors which make up the color shown)
Damp, Reverse, Hit, Pheal
Stage 4: OrRuby & Ruby Heroes
S Run: Blast OrRuby as fast as possible to finish him off
Blades:
Damage OrRuby until Heroes Spawn (Finish for S Run)
ideally damage OrRuby down 5% at this point
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center
All: regroup
3 minutes to complete, at 1 minute mark:
Leader command: Nod
Leader command: Begin
All: pull lever