EpicGuides:Oradrin's Chosen: Difference between revisions

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''Note: Down from the first room is usually refered to as "The Center"''
''Note: Down from the first room is usually refered to as "The Center"''


It's where the group usually forms.
Please review newbie guide for specifics on pre-run details for any epic.  


=== Pre-run: ===
'''For the Goal:'''  
* Realize that OC isn't that complicated--the basic rule is do as you're told and all will be well.
* Realize you could die, it's no biggie so don't freak out.


* Check the following settings (basic raid/epic settings)
Listen to the ancient in the center. Kill all the mobs in the first 6 rooms of the area to collect runes. Give runes to the ancient. When finished, you must be present in the final bosses room when he dies to complete the goal.
* Autoassist is off
* Autoloot is on
* Autosac is off
* Wimpy is zero
* Battlespam off
* Groupspam off
* Nospam on


* Turn off all reminders/repop/gquest/etc notifiers that go to gtell
'''Clear Guards:'''
* Minimize spam, turn off unnecessary channels etc.
* Damage 2 or 6 is good for minimizing attack spam
* Stock up on mana potions
* Bring a shield, any shield will do, you may not need it but it's good to have.


The Big Bad: Asvarien = the final boss, his room is the "down room" up from him is the "up room" (see below) Player Roles: main tank = Usually a t9, the first to move to a new room rescuers = Usually also t9s or strong high tiers, assist main tank by taking 1 mob each hitters = people who are engaged in fighting, usually autoattacking + phealing healers (chealers) = people NOT fighting, usually mixing pheal and chealing the tanks deadweight = people doing nothing, don't be this guy downhealer = people who go into the "down room" with Asvarien and cheal the tank, it's very important for the tank to live. uphealer = at the end, people below 35k hp will sit in the "up room" and cheal the downhealers when they come up and say heal Terminology:
If you're asked to clear guards you should have max stats to disintegrate or banish mobs


<nowiki>*</nowiki> signets = rings needed to pass by arbiters/keepers
'''North - Artizan,'''  '''Leave a single acolyte. Clear all other guards in the first room and then  clear guards in E W rooms.'''


<nowiki>*</nowiki> arbiters/keepers = guys you nod or bow to to pass by sections (prevents late joiners)
'''East - Lai hits the hardest, be careful! Clear the guards in the first room and then clear guards in N S rooms'''


<nowiki>*</nowiki> maze part = part in the middle where there's a maze, wandering here = death
'''South - Joshua will push you out of the room. Clear guards in the first room and then clear guards in E W Rooms'''  


<nowiki>*</nowiki> pheal = party heal, default action most of the time
'''West - Lai, no guards to clear in the West room'''


<nowiki>*</nowiki> cheal = incomplete heal, you'll be directed to do this as needed
If you kill a boss, you'll have to kill a second  boss to reset it. Please be mindful and don't banish/disen the wrong mob.


<nowiki>*</nowiki> waves = at certain hp %'s Asvarien will call waves of mobs, these wreak havoc  on downhealers and tanks. To prevent them from overwhelming the party,  Asvarien will be resanced to slow down his droprate, and allow off-tanks to  clear the waves one by one.
'''4 Bosses:'''


<nowiki>*</nowiki> term = If you're lucky enough to have a paladin in the group, terminate is your  friend.
must be killed at the same time, within a minute or it resets.  


<nowiki>*</nowiki> autoattack = regular melee attack, usually you'll not be using attack spells but  instead will be doing pheal. NOT autoassist, it's generally best to engage manually.  Rules:  ********* Rule 1: Pay attention and do as you're told. *********
<u>Emerald to leader</u>  


<nowiki>*</nowiki> There's an implied truce during epic runs, don't pk people.
'''Maze:'''


<nowiki>*</nowiki> Don't spam commands, ever. You NEED to be able to react to changes  and spamming can cause problems. If you are phealing 5 rounds after  combat ends Androg will skullfuck you.
Once gates are down, leader walks you through the maze.  


<nowiki>*</nowiki> Don't spam gtell with stuff ESPECIALLY automessages and stuff  there's a lot going on so gtell needs to be mostly business.
If a pet has been set, it's a simple hunt. If not, hunters are sent out to locate the next room. It's always the room with the (G) and mobs in it.  


<nowiki>*</nowiki> Triggers off. Except utility stuff like potion tracking etc.
If you die, you'll need to wear your signet, go back to the center down room (EDNDS) and nod gate to get through, then run the path (check group name) back to the group.  


<nowiki>*</nowiki> NO BOTTING, shouldn't need to be reiterated but there you go.
5th room is NO AOE, if you attack the gate keeper it causes issues.  


<nowiki>*</nowiki> If you're confused, ask what you need to be doing. When in doubt stand there without attacking and pheal
Leader will move the group onto the final section.  


<nowiki>*</nowiki> If you're told to use flee, don't use retreat
<u>Sapphire to leader</u>  


<nowiki>*</nowiki> There's one part where you don't want to area attack, make sure you don't.
Loop:


<nowiki>*</nowiki> If you're a t9 rescuer, rescue the tank once and once only, over rescuing  causes problems. If you don't rescue at all see deadweight above.  Starting the run:
Leader walks group through a series of rooms, clearing all mobs plus the 3 bosses


<nowiki>*</nowiki> Take a deep breath, everything will be ok. Just don't panic and all will be well.
Dvin - physical damage


<nowiki>*</nowiki> A group leader will be designated, head to OC (usually the center) and follow  the group leader.
Ark - the weakest


<nowiki>*</nowiki> From here on in just follow instructions and try not to earn any DS points.
Zavin - annoying


Good luck and hope for rank items!
<u>Ruby to leader</u>
 
'''Boss: Asvarian'''
 
group moves down and sanc must be removed ASAP
 
Once done, blast the  boss.
 
<u>Diamond and rune to leader</u>
 
'''Finish:'''
 
wear signet. bow arb. wear signet. wear mark. nod treas.
 
'''OC PORTALS:'''
 
'''The OC portal will be given out by the run leader collecting the runes (currently shaelynne). There is NO LIST for the OC portal, don't ask to be put on the list. When all 4 runes are collect, the leader will give it out to someone who needs it in the current group. If more than one person wants it, she'll dice it.'''


<nowiki>----</nowiki>Guide taken from the Chaos Clan Website
[[Category:EpicGuides]]
[[Category:EpicGuides]]

Revision as of 18:26, 1 March 2020

Oradin's Chosen (aka OC)

This is a primer not a goal-walkthrough

Vitals
Average runtime 30-60m
Average Group size 15-20
Chance of death moderate - high
Corpse Recovery Morgue Area
Who can go Anyone
Skills Required party heal
Rewards
RunCounter Token -=The Mark of Oradrin=-
Speedwalk: from hotel: run u10n32e

Note: Down from the first room is usually refered to as "The Center"

Please review newbie guide for specifics on pre-run details for any epic.

For the Goal:

Listen to the ancient in the center. Kill all the mobs in the first 6 rooms of the area to collect runes. Give runes to the ancient. When finished, you must be present in the final bosses room when he dies to complete the goal.

Clear Guards:

If you're asked to clear guards you should have max stats to disintegrate or banish mobs

North - Artizan, Leave a single acolyte. Clear all other guards in the first room and then clear guards in E W rooms.

East - Lai hits the hardest, be careful! Clear the guards in the first room and then clear guards in N S rooms

South - Joshua will push you out of the room. Clear guards in the first room and then clear guards in E W Rooms

West - Lai, no guards to clear in the West room

If you kill a boss, you'll have to kill a second boss to reset it. Please be mindful and don't banish/disen the wrong mob.

4 Bosses:

must be killed at the same time, within a minute or it resets.

Emerald to leader

Maze:

Once gates are down, leader walks you through the maze.

If a pet has been set, it's a simple hunt. If not, hunters are sent out to locate the next room. It's always the room with the (G) and mobs in it.

If you die, you'll need to wear your signet, go back to the center down room (EDNDS) and nod gate to get through, then run the path (check group name) back to the group.

5th room is NO AOE, if you attack the gate keeper it causes issues.

Leader will move the group onto the final section.

Sapphire to leader

Loop:

Leader walks group through a series of rooms, clearing all mobs plus the 3 bosses

Dvin - physical damage

Ark - the weakest

Zavin - annoying

Ruby to leader

Boss: Asvarian

group moves down and sanc must be removed ASAP

Once done, blast the boss.

Diamond and rune to leader

Finish:

wear signet. bow arb. wear signet. wear mark. nod treas.

OC PORTALS:

The OC portal will be given out by the run leader collecting the runes (currently shaelynne). There is NO LIST for the OC portal, don't ask to be put on the list. When all 4 runes are collect, the leader will give it out to someone who needs it in the current group. If more than one person wants it, she'll dice it.