EpicGuides:Icefall 2: Difference between revisions
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Shade: | '''Shade:''' | ||
West Prize Room: unlock ceiling, up | '''West Prize Room: unlock ceiling, up''' | ||
Damp, Reverse, Pheal | Damp, Reverse, Pheal | ||
Line 37: | Line 37: | ||
Token: Shade’s Emblem | Token: Shade’s Emblem | ||
Snowman King: | '''Snowman King:''' | ||
East Prize Room | '''East Prize Room''' | ||
Unlock Freezer, Down | Unlock Freezer, Down | ||
Line 55: | Line 55: | ||
Finish Command: SKIN RABBIT | Finish Command: SKIN RABBIT | ||
Fragments: | '''Fragments:''' | ||
1 North of Orbury | 1 North of Orbury | ||
Line 97: | Line 97: | ||
All: convert fragment | All: convert fragment | ||
Final Boss: | '''Final Boss:''' | ||
South to Orbury | '''South to Orbury''' | ||
Repromote | Repromote | ||
Line 143: | Line 143: | ||
Lever window - another one minute | Lever window - another one minute | ||
Stage Three: Bosses | '''Stage Three: Bosses''' | ||
In Order: N W E S | '''In Order: N W E S''' | ||
Retreat when Low, Reverse, Damp | Retreat when Low, Reverse, Damp |
Revision as of 16:20, 8 March 2020
Shade:
West Prize Room: unlock ceiling, up
Damp, Reverse, Pheal
Autoass OFF
90% - Zeros.
80% - Puppets.
70% - Zeros/dragons.
60% - Zeros/dragons. NO-CAST.
50% - Puppets. Use this wave to get everyone healed up before the hero.
40% - Single hero. Make sure it is reversed, then damp/blast it.
30% - Puppets.
20% - Ink dragons, NO-CAST - STAY OFF SHADE
Regroup now, Pheal Up, Call for someone to “Hoist Shade”
10% - Double hero
Kill Shade & Get Ornate Brass Key
Check for stragglers, all in room
Leader Command: NOD
Finish Command: POP BALLOON
Token: Shade’s Emblem
Snowman King:
East Prize Room
Unlock Freezer, Down
Autoass and IF Weapons
Damp, Reverse, Pheal
ORDER: Left Right Torso Head
Check for stragglers, all in room
Leader Command: NOD
Finish Command: SKIN RABBIT
Fragments:
1 North of Orbury
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms)
Repromote
Call for 1st Timers to STAY for the goal
South
Leader Command: unmask orbury
Assign: tank, backup tank, and blockers
Stand, Blockers follow self
Leader Command: be a hero
All: energize bomb (10k mana)
Left Eye (IF Weapon)
Tongue (IF Weapon)
Waves (Aard Weapons for Frags)
Trans to Orbury when Finished
Cutscene
Mystic appears
Leader Command: stand, listen mystic
Check for stragglers, all in room
Leader Command: nod
All: convert fragment
Final Boss:
South to Orbury
Repromote
Shield, Sanc, Aard weapons, Autoassist ON
Restock pills! Leader Command: challenge the legend All: infiltrate
Stage One: Pacman
Spam Kill Egg
All barriers clear, go to Center
Leader Command: lash orbury
Eat Pills (no pheal)
~ 45 seconds
Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin
Quaff mana and pheal
Stage Two: Statues & Rockets
Platforms: 2n/2e/2s/2s from Center
Commands: vcw/vccw/hcw/hccw
Face back towards OrRuby/Center Room
Pushers announce where Statues Spawn
Coordinate Pushers
Push statues OFF platform when necessary to fix direction of opposite statue
Statues in Place and Facing Forward
Move Group Away / If you run out of time, Move group away
Lever window - another one minute
Stage Three: Bosses
In Order: N W E S
Retreat when Low, Reverse, Damp
Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills .
YrelQath in south spawns crystals with colors.
White = NO SMASH
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”)
smash constituent colors (i.e. the 2 colors which make up the color shown)
All bosses dead, go to OrRuby
Damp, Reverse, Hit, Pheal
Lever window - another one minute, same as the second window where infiltrators spawn 2s.
Stage 4: OrRuby & Ruby Heroes
S Run: Blast OrRuby as fast as possible to finish him off
Blades:
Damage OrRuby until Heroes Spawn (Finish for S Run)
ideally damage OrRuby down 5% at this point
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center
Wear Drain Insulator / Damp Rev Blast Pheal
Collect Ruby Blade
If Heroes reach Center, will Assist OrRuby if things look bad, blast OrRuby
All: regroup
3 minutes to complete, at 1 minute mark:
Leader command: Nod
Leader command: Begin
All: pull lever