EpicGuides:Winds: Difference between revisions
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Note: Winds can be a very fast paced Epic. Once you have the portal (oath) you can rejoin if the group moves | |||
on to the next section. This happens after the words is completed if you're not with the leader and possibly | |||
if you're not paying attention in the other sections. | |||
Below are some notes, and the goal steps are after that. | |||
Portal = (M) an Oath of Fealty (200 | |||
If the run leader says to 'portal in' it means to enter oath and nod essence. | |||
'''<u>Pre-Start</u>''' | |||
Clear Branches in the area until 4 obelisk is up | |||
'''<u>Start</u>''' | |||
run leader will call all to center, then you'll complete the following commands on the leaders direction | |||
*touch obelisk | |||
*search floor | |||
*clear books | |||
*go down, open all doors, walk around until you hit the trapped! room | |||
when you land in a TRAPPED! room you will use the cexits to get dropped into the room with the key, then | |||
go back to the TRAPPED! room, open the door and go out to kill the guards and follow the path to get into the | |||
next room where you will get a portal. | |||
'''<u>Cexits: search cell//Search sludge//Search ice//Search floor//Search hole//push square</u>''' | |||
once everyone is in the room the leader will accept or deny | |||
*look for Solistar (no scan no where) | |||
*once found, everyone will hunt the person at Solistar | |||
*as words start, children will appear - banish them! (use staves) | |||
*if that person has a word script they will sit and incoming spam will look like this: | |||
[11 Nov 21:22:21] (Group) Emilee >> Winds of Fate >> side[1] und, kaje, exo, wond, soberi, axo, wangi, soju | |||
[11 Nov 21:22:21] (Group) Emilee >> Winds of Fate >> [[ stand on pedestal;say axo]] | |||
[11 Nov 21:22:22] (Group) Emilee >> Winds of Fate >> side[1] und, kaje, exo, wond, soberi, axo, wangi, soju | |||
[11 Nov 21:22:22] (Group) Emilee >> Winds of Fate >> [[ stand on pedestal;say soju]] | |||
[11 Nov 21:22:23] (Group) Shaelynne: '[Epic]: hunt emilee ' | |||
[11 Nov 21:22:24] (Group) Emilee >> Winds of Fate >> side[1] is soju | |||
[11 Nov 21:22:24] (Group) Emilee >> Winds of Fate >> side[2] pavi, ilion, edi, itor, shooey, opti, haviar, | |||
*the leader will instruct you on who to hunt, but in case you miss it - hunt whoever is providing the word script | |||
*the word script can be downloaded from Cynik and can be used by typing 'cmd' if you're guessing words or activated by sitting. | |||
*only one person should be sitting and using the script, all others should be finding the words | |||
*the purpose is to find the correct word from each side. one person stands pedestal, then runs the word list by copy/pasting or using 'cmd if they have the script | |||
'''Once all 4 words are found the pebble given the leader will move through the portal and tell everyone else to portal in''' | |||
*if not with the leader, you will RECALL OUT AND PORTAL IN | |||
*kill the robbers | |||
*once enough robbers are killed, leader will move everyone to center and move into the final section | |||
*shield up | |||
*kill Lord Oritt's | |||
*when prog "finishes" (random dice to continue or finish) leader will make sure everyone is with us | |||
*if not with group, you will portal in and enter gate | |||
*nod hynes to complete (do not type nod hynes until leader gives go) | |||
'''TAG:''' | |||
*if this is a TAG run, leader will announce it | |||
*in order to complete TAG you must have LANUAGES done | |||
*if you DO NOT HAVE the "language of the people" task, listen to a child to open the task | |||
*do NOT KILL CHILDREN | |||
*leave group | |||
*go to EAST side only | |||
*type <TAG PLAYERNAME/MOBNAME> | |||
*only one TAG per run | |||
*once finished go back to leader and follow | |||
*do not afk or sit on east side unless you are actively playing tag | |||
*once completed leader will move group on | |||
[* = First Time Runner steps] | [* = First Time Runner steps] | ||
Line 8: | Line 99: | ||
# search books, kill mob | # search books, kill mob | ||
# clear books, kill mob for key | # clear books, kill mob for key | ||
# [*] go up each tower in the four corners and kill mobs for books, keep them for later use | # go down, open all sides | ||
# [*] go up each tower in the four corners and kill mobs for books, keep them for later use (<<< ONLY IF DOING BOOKS/LANGUAGE TASK) | |||
# there's an invisible mob that will trigger mprog to put you to sleep ** Have someone scout ahead if you need books for language | # there's an invisible mob that will trigger mprog to put you to sleep ** Have someone scout ahead if you need books for language | ||
# stand, search cell/sludge/ice/floor/hole or push square, get key | # stand, use cexits until you find the right one - search cell/sludge/ice/floor/hole or push square, get key | ||
# up, open north, n, kill guards, all n/w/e, open west/east | # up, open north, n, kill guards, all n/w/e, open west/east | ||
# at Lord Orittias, | # at Lord Orittias, will automatically be given "oath of fealty" [FIRST TIMER: accept to get portal] | ||
# when ready, | # when ready, leader will ACCEPT/DENY | ||
# navigate the maze, kill children along the way, and find Solistar -- Maze does not randomize, Solistar is located somewhere North East corner of this section. | # navigate the maze, kill children along the way (BANISH), and find Solistar -- Maze does not randomize, Solistar is located somewhere North East corner of this section. | ||
# at Solistar room, exam side1/side2/side3/side4 stand on pedestal | ## do not pick up or sac any items on the floor, they're markers | ||
# | # at Solistar room, exam side1/side2/side3/side4 stand on pedestal | ||
# all | ## say one word from side1, followed by one word from side2, then one from side3, then one from side4 | ||
# | ## If the word said is correct, Solistar will say "Something feels different", and you may continue saying the next word. | ||
# Go up to each tower, give the corresponding books | ## If the word said is wrong, Solistar will trans you to start of maze again. | ||
# | ## Assuming a group of 10, each person will take turns to stand on pedestal and say one word from side1. | ||
# Give pebble to Daren | ## One will get it right, the rest navigate through maze and get back to Solistar. | ||
## The correct words will randomize each repop. (6 hours long) | |||
## Example: Everyone in group say a word from side1, and found out "exo" is the first correct word. | |||
## Then everyone will "say exo", and followed by a say a second word from side2, and found out "haviar" is the second word. | |||
## Then every will "say exo, say haviar, say..... until all 4 words is found | |||
## A SCRIPT WAS CREATED TO MAKE THIS QUICK! | |||
# once all 4 words are found a gate will open, leader will move you through the gate if you're with them or you can recall out and portal in | |||
# depending on if you ACCEPT OR DENY | |||
## ACCEPT: KILL THE MOBS, COLLECT THE ITEMS, ONCE YOU HAVE ENOUGH GO ALL NORTH AND SAY "I HAVE THE ITEMS", SAY "PLEASE" YOU WILL BE TRANSPORTED | |||
## DENY: KILL THE ROBBERS, ONCE YOU HAVE KILLED ENOUGH, GO TO CENTER AND SAY PLEASE | |||
# Go up to each tower, give the corresponding books (FOR BOOKS/LANGUAGE TASK ONLY), nod mob (give grey, nod grey) | |||
# Those with languages can TAG | |||
# Move to East field, find Darren and Give pebble to Daren | |||
# enter gate, shield up go 2n | |||
# Kill Lord Orittias, every time you retreat or walk into his room he'll hit you for half of your hp. he's immune to physical damages. kill him and he'll transfer you to Hyne's room. | # Kill Lord Orittias, every time you retreat or walk into his room he'll hit you for half of your hp. he's immune to physical damages. kill him and he'll transfer you to Hyne's room. | ||
# nod Hynes to receive 1-4 collection cards / 100QPs and trans to area start steward | # nod Hynes to receive 1-4 collection cards / 100QPs and trans to area start steward | ||
# say sage at area start steward to trans to Erol | # say sage at area start steward to trans to Erol | ||
[[Category: | [[Category:EpicGuides]] |
Latest revision as of 00:01, 11 April 2022
Note: Winds can be a very fast paced Epic. Once you have the portal (oath) you can rejoin if the group moves
on to the next section. This happens after the words is completed if you're not with the leader and possibly
if you're not paying attention in the other sections.
Below are some notes, and the goal steps are after that.
Portal = (M) an Oath of Fealty (200
If the run leader says to 'portal in' it means to enter oath and nod essence.
Pre-Start
Clear Branches in the area until 4 obelisk is up
Start
run leader will call all to center, then you'll complete the following commands on the leaders direction
- touch obelisk
- search floor
- clear books
- go down, open all doors, walk around until you hit the trapped! room
when you land in a TRAPPED! room you will use the cexits to get dropped into the room with the key, then
go back to the TRAPPED! room, open the door and go out to kill the guards and follow the path to get into the
next room where you will get a portal.
Cexits: search cell//Search sludge//Search ice//Search floor//Search hole//push square
once everyone is in the room the leader will accept or deny
- look for Solistar (no scan no where)
- once found, everyone will hunt the person at Solistar
- as words start, children will appear - banish them! (use staves)
- if that person has a word script they will sit and incoming spam will look like this:
[11 Nov 21:22:21] (Group) Emilee >> Winds of Fate >> side[1] und, kaje, exo, wond, soberi, axo, wangi, soju
[11 Nov 21:22:21] (Group) Emilee >> Winds of Fate >> stand on pedestal;say axo
[11 Nov 21:22:22] (Group) Emilee >> Winds of Fate >> side[1] und, kaje, exo, wond, soberi, axo, wangi, soju
[11 Nov 21:22:22] (Group) Emilee >> Winds of Fate >> stand on pedestal;say soju
[11 Nov 21:22:23] (Group) Shaelynne: '[Epic]: hunt emilee '
[11 Nov 21:22:24] (Group) Emilee >> Winds of Fate >> side[1] is soju
[11 Nov 21:22:24] (Group) Emilee >> Winds of Fate >> side[2] pavi, ilion, edi, itor, shooey, opti, haviar,
- the leader will instruct you on who to hunt, but in case you miss it - hunt whoever is providing the word script
- the word script can be downloaded from Cynik and can be used by typing 'cmd' if you're guessing words or activated by sitting.
- only one person should be sitting and using the script, all others should be finding the words
- the purpose is to find the correct word from each side. one person stands pedestal, then runs the word list by copy/pasting or using 'cmd if they have the script
Once all 4 words are found the pebble given the leader will move through the portal and tell everyone else to portal in
- if not with the leader, you will RECALL OUT AND PORTAL IN
- kill the robbers
- once enough robbers are killed, leader will move everyone to center and move into the final section
- shield up
- kill Lord Oritt's
- when prog "finishes" (random dice to continue or finish) leader will make sure everyone is with us
- if not with group, you will portal in and enter gate
- nod hynes to complete (do not type nod hynes until leader gives go)
TAG:
- if this is a TAG run, leader will announce it
- in order to complete TAG you must have LANUAGES done
- if you DO NOT HAVE the "language of the people" task, listen to a child to open the task
- do NOT KILL CHILDREN
- leave group
- go to EAST side only
- type <TAG PLAYERNAME/MOBNAME>
- only one TAG per run
- once finished go back to leader and follow
- do not afk or sit on east side unless you are actively playing tag
- once completed leader will move group on
[* = First Time Runner steps]
- [*] runto winds, type "accept" to start the goal.
- kill all branches
- goto centre, touch obelisk [Need 4 to touch]
- search books, kill mob
- clear books, kill mob for key
- go down, open all sides
- [*] go up each tower in the four corners and kill mobs for books, keep them for later use (<<< ONLY IF DOING BOOKS/LANGUAGE TASK)
- there's an invisible mob that will trigger mprog to put you to sleep ** Have someone scout ahead if you need books for language
- stand, use cexits until you find the right one - search cell/sludge/ice/floor/hole or push square, get key
- up, open north, n, kill guards, all n/w/e, open west/east
- at Lord Orittias, will automatically be given "oath of fealty" [FIRST TIMER: accept to get portal]
- when ready, leader will ACCEPT/DENY
- navigate the maze, kill children along the way (BANISH), and find Solistar -- Maze does not randomize, Solistar is located somewhere North East corner of this section.
- do not pick up or sac any items on the floor, they're markers
- at Solistar room, exam side1/side2/side3/side4 stand on pedestal
- say one word from side1, followed by one word from side2, then one from side3, then one from side4
- If the word said is correct, Solistar will say "Something feels different", and you may continue saying the next word.
- If the word said is wrong, Solistar will trans you to start of maze again.
- Assuming a group of 10, each person will take turns to stand on pedestal and say one word from side1.
- One will get it right, the rest navigate through maze and get back to Solistar.
- The correct words will randomize each repop. (6 hours long)
- Example: Everyone in group say a word from side1, and found out "exo" is the first correct word.
- Then everyone will "say exo", and followed by a say a second word from side2, and found out "haviar" is the second word.
- Then every will "say exo, say haviar, say..... until all 4 words is found
- A SCRIPT WAS CREATED TO MAKE THIS QUICK!
- once all 4 words are found a gate will open, leader will move you through the gate if you're with them or you can recall out and portal in
- depending on if you ACCEPT OR DENY
- ACCEPT: KILL THE MOBS, COLLECT THE ITEMS, ONCE YOU HAVE ENOUGH GO ALL NORTH AND SAY "I HAVE THE ITEMS", SAY "PLEASE" YOU WILL BE TRANSPORTED
- DENY: KILL THE ROBBERS, ONCE YOU HAVE KILLED ENOUGH, GO TO CENTER AND SAY PLEASE
- Go up to each tower, give the corresponding books (FOR BOOKS/LANGUAGE TASK ONLY), nod mob (give grey, nod grey)
- Those with languages can TAG
- Move to East field, find Darren and Give pebble to Daren
- enter gate, shield up go 2n
- Kill Lord Orittias, every time you retreat or walk into his room he'll hit you for half of your hp. he's immune to physical damages. kill him and he'll transfer you to Hyne's room.
- nod Hynes to receive 1-4 collection cards / 100QPs and trans to area start steward
- say sage at area start steward to trans to Erol