EpicGuides:Icefall 2: Difference between revisions

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'''Shade:'''
[[Category:EpicGuides]]
 
'''West Prize Room: unlock ceiling, up'''
 
Damp, Reverse, Pheal


Autoass OFF
written by Shaelynne


Kill Shade
'''Requirements:'''


Leader Command: NOD
'''You can not move through the epic without 10k mana.'''


Finish Command: POP BALLOON
'''R7 w/20k+ HP/Mana, Incomplete Heal, Party Heal, Aim, Retreat, Cure Blind* Leader discretion'''


Token: Shade’s Emblem


'''Snowman King:'''


'''East Prize Room'''
Icefall 2:


Unlock Freezer, Down
Shade:
West Prize Room: unlock ceiling, up
Damp, Reverse, Pheal
Autoass OFF
90% - Zeros.
80% - Puppets.
70% - Zeros/dragons.
60% - Zeros/dragons. NO-CAST.
50% - Puppets. Use this wave to get everyone healed up before the hero.
40% - Single hero. Make sure it is reversed, then damp/blast it.
30% - Puppets.
20% - Ink dragons, NO-CAST - STAY OFF SHADE
Regroup now, Pheal Up, Call for someone to “Hoist Shade”
10% - Double hero
Kill Shade & Get Ornate Brass Key
Check for stragglers, all in room
Leader Command: NOD
Finish Command: POP BALLOON
Token: Shade’s Emblem


Snowman King:
East Prize Room
Unlock Freezer, Down
Autoass and IF Weapons
Damp, Reverse, Pheal
ORDER: Left Right Torso Head
Check for stragglers, all in room
Leader Command: NOD
Leader Command: NOD
Finish Command: SKIN RABBIT


Finish Command: SKIN RABBIT
Fragments:
 
'''Fragments:'''
 
1 North of Orbury
1 North of Orbury
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms)
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms)
 
Repromote
Call for 1st Timers to STAY for the goal
South
South
Leader Command: unmask orbury
Assign: tank, backup tank, and blockers
Stand, Blockers follow self
Leader Command: be a hero
All: energize bomb  (10k mana)


Leader Command: unmask orbury
Left Eye (IF Weapon)
 
Tongue (IF Weapon)
Leader Command: be a hero
Waves (Aard Weapons for Frags)
 
All: energize bomb (10k mana)
 
Trans to Orbury when Finished


Trans to Orbury when Finished
Cutscene
Cutscene
Mystic appears
Mystic appears
 
Leader Command: stand, listen mystic  
Leader Command: stand, listen mystic
Check for stragglers, all in room
 
Leader Command: nod  
Leader Command: nod
 
All: convert fragment
All: convert fragment


'''Final Boss:'''
Final Boss:
[[File:IF2 Final Boss Map.png|alt=IF2 Final Boss Map|thumb|IF2 Final Boss Map]]
South to Orbury
 
Repromote
'''South to Orbury'''
Shield, Sanc, Aard weapons, Autoassist ON
Restock pills!    Leader Command: challenge the legend      All: infiltrate


Stage One: Pacman
Spam Kill Egg
All barriers clear, go to Center
Leader Command: lash orbury
Leader Command: lash orbury
Eat Pills (no pheal)
~ 45 seconds
Lever Window @ Center: Type: Pull Lever &  type infiltrate to rejoin
Quaff mana and pheal


Type: Pull Lever & type infiltrate to rejoin
Stage Two: Statues & Rockets


Stage Two: Statues & Rockets
Platforms: 2n/2e/2s/2s from Center
Commands: vcw/vccw/hcw/hccw
Face back towards OrRuby/Center Room 
Pushers announce where Statues Spawn
Coordinate Pushers
Push statues OFF platform when necessary to fix direction of opposite statue
Statues in Place and Facing Forward
Move Group Away  / If you run out of time, Move group away
Lever window - another one minute
Lever window - another one minute


'''Stage Three: Bosses'''
Stage Three: Bosses
 
In Order: N W E S  
'''In Order: N W E S'''
Retreat when Low, Reverse, Damp
 
Kill brats at the Same Time    /  South is No Cast until the Guardian dies, Eat Pills .
YrelQath in south spawns crystals with colors.
YrelQath in south spawns crystals with colors.
White = NO SMASH
White = NO SMASH
 
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”)  
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”)
 
smash constituent colors (i.e. the 2 colors which make up the color shown)
smash constituent colors (i.e. the 2 colors which make up the color shown)
All bosses dead, go to OrRuby
Damp, Reverse, Hit, Pheal


Stage 4: OrRuby & Ruby Heroes
Lever window - another one minute, same as the second window where infiltrators spawn 2s.
 
Damage OrRuby until Heroes Spawn
 
'''ideally damage OrRuby down 5% at this point'''


After about 1 minute, 4 Heroes Spawn
Stage 4: OrRuby & Ruby Heroes  
S Run: Blast OrRuby as fast as possible to finish him off


Kill OrRuby
Blades:
Damage OrRuby until Heroes Spawn (Finish for S Run)
**ideally damage OrRuby down 5% at this point**
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center
Wear Drain Insulator  /  Damp Rev Blast Pheal
Collect Ruby Blade
If Heroes reach Center, will Assist OrRuby      **if things look bad, blast OrRuby**


All: regroup
All: regroup
 
3 minutes to complete, at 1 minute mark:
Leader command: Nod
Leader command: Nod  
 
Leader command: Begin
Leader command: Begin
All: pull lever
All: pull lever
[[Category:EpicGuides]]

Latest revision as of 04:43, 10 October 2023


written by Shaelynne

Requirements:

You can not move through the epic without 10k mana.

R7 w/20k+ HP/Mana, Incomplete Heal, Party Heal, Aim, Retreat, Cure Blind* Leader discretion


Icefall 2:

Shade: West Prize Room: unlock ceiling, up Damp, Reverse, Pheal Autoass OFF 90% - Zeros. 80% - Puppets. 70% - Zeros/dragons. 60% - Zeros/dragons. NO-CAST. 50% - Puppets. Use this wave to get everyone healed up before the hero. 40% - Single hero. Make sure it is reversed, then damp/blast it. 30% - Puppets. 20% - Ink dragons, NO-CAST - STAY OFF SHADE Regroup now, Pheal Up, Call for someone to “Hoist Shade” 10% - Double hero Kill Shade & Get Ornate Brass Key Check for stragglers, all in room Leader Command: NOD Finish Command: POP BALLOON Token: Shade’s Emblem

Snowman King: East Prize Room Unlock Freezer, Down Autoass and IF Weapons Damp, Reverse, Pheal ORDER: Left Right Torso Head Check for stragglers, all in room Leader Command: NOD Finish Command: SKIN RABBIT

Fragments: 1 North of Orbury Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms) Repromote Call for 1st Timers to STAY for the goal South Leader Command: unmask orbury Assign: tank, backup tank, and blockers Stand, Blockers follow self Leader Command: be a hero All: energize bomb (10k mana)

Left Eye (IF Weapon) Tongue (IF Weapon) Waves (Aard Weapons for Frags)

Trans to Orbury when Finished Cutscene Mystic appears Leader Command: stand, listen mystic Check for stragglers, all in room Leader Command: nod All: convert fragment

Final Boss: South to Orbury Repromote Shield, Sanc, Aard weapons, Autoassist ON Restock pills! Leader Command: challenge the legend All: infiltrate

Stage One: Pacman Spam Kill Egg All barriers clear, go to Center Leader Command: lash orbury Eat Pills (no pheal) ~ 45 seconds Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin Quaff mana and pheal


Stage Two: Statues & Rockets Platforms: 2n/2e/2s/2s from Center Commands: vcw/vccw/hcw/hccw Face back towards OrRuby/Center Room

Pushers announce where Statues Spawn

Coordinate Pushers Push statues OFF platform when necessary to fix direction of opposite statue Statues in Place and Facing Forward Move Group Away / If you run out of time, Move group away Lever window - another one minute

Stage Three: Bosses In Order: N W E S Retreat when Low, Reverse, Damp Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills .

YrelQath in south spawns crystals with colors. White = NO SMASH Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”) smash constituent colors (i.e. the 2 colors which make up the color shown) All bosses dead, go to OrRuby Damp, Reverse, Hit, Pheal

Lever window - another one minute, same as the second window where infiltrators spawn 2s.

Stage 4: OrRuby & Ruby Heroes S Run: Blast OrRuby as fast as possible to finish him off

Blades: Damage OrRuby until Heroes Spawn (Finish for S Run)

    • ideally damage OrRuby down 5% at this point**

After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center Wear Drain Insulator / Damp Rev Blast Pheal Collect Ruby Blade If Heroes reach Center, will Assist OrRuby **if things look bad, blast OrRuby**

All: regroup 3 minutes to complete, at 1 minute mark: Leader command: Nod Leader command: Begin All: pull lever