EpicGuides:Icefall 2: Difference between revisions

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'''Shade:'''
[[Category:EpicGuides]]


'''West Prize Room: unlock ceiling, up'''
written by Shaelynne


Damp, Reverse, Pheal
'''Requirements:'''
 
'''You can not move through the epic without 10k mana.'''


Autoass OFF
'''R7 w/20k+ HP/Mana, Incomplete Heal, Party Heal, Aim, Retreat, Cure Blind* Leader discretion'''


Kill Shade


Check for stragglers, all in room


Leader Command: NOD
Icefall 2:  


Shade:
West Prize Room: unlock ceiling, up
Damp, Reverse, Pheal
Autoass OFF
90% - Zeros.
80% - Puppets.
70% - Zeros/dragons.
60% - Zeros/dragons. NO-CAST.
50% - Puppets. Use this wave to get everyone healed up before the hero.
40% - Single hero. Make sure it is reversed, then damp/blast it.
30% - Puppets.
20% - Ink dragons, NO-CAST - STAY OFF SHADE
Regroup now, Pheal Up, Call for someone to “Hoist Shade”
10% - Double hero
Kill Shade & Get Ornate Brass Key
Check for stragglers, all in room
Leader Command: NOD
Finish Command: POP BALLOON
Finish Command: POP BALLOON
Token: Shade’s Emblem


Token: Shade’s Emblem
Snowman King:
 
East Prize Room
'''Snowman King:'''
Unlock Freezer, Down  
 
'''East Prize Room'''
 
Unlock Freezer, Down
 
Autoass and IF Weapons
Autoass and IF Weapons
 
Damp, Reverse, Pheal  
Damp, Reverse, Pheal
ORDER: Left Right Torso Head
 
Check for stragglers, all in room  
Check for stragglers, all in room
 
Leader Command: NOD
Leader Command: NOD
Finish Command: SKIN RABBIT


Finish Command: SKIN RABBIT
Fragments:
 
'''Fragments:'''
 
1 North of Orbury
1 North of Orbury
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms)
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms)
 
Repromote
Call for 1st Timers to STAY for the goal
South
South
 
Leader Command: unmask orbury  
Leader Command: unmask orbury
 
Assign: tank, backup tank, and blockers
Assign: tank, backup tank, and blockers
Stand, Blockers follow self
Leader Command: be a hero
All: energize bomb  (10k mana)


Leader Command: be a hero
Left Eye (IF Weapon)
 
Tongue (IF Weapon)
All: energize bomb (10k mana)
Waves (Aard Weapons for Frags)
 
Trans to Orbury when Finished


Trans to Orbury when Finished
Cutscene
Cutscene
Mystic appears
Mystic appears
 
Leader Command: stand, listen mystic  
Leader Command: stand, listen mystic
Check for stragglers, all in room
 
Leader Command: nod  
Leader Command: nod
 
All: convert fragment
All: convert fragment


'''Final Boss:'''
Final Boss:
[[File:IF2 Final Boss Map.png|alt=IF2 Final Boss Map|thumb|IF2 Final Boss Map]]
South to Orbury
 
Repromote
'''South to Orbury'''
Shield, Sanc, Aard weapons, Autoassist ON
 
Restock pills!    Leader Command: challenge the legend      All: infiltrate
Stage One: Pacman


Stage One: Pacman
Spam Kill Egg
All barriers clear, go to Center
Leader Command: lash orbury
Leader Command: lash orbury
Eat Pills (no pheal)
~ 45 seconds
Lever Window @ Center: Type: Pull Lever &  type infiltrate to rejoin
Quaff mana and pheal


Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin
Stage Two: Statues & Rockets
Pushers announce where Statues Spawn


Stage Two: Statues & Rockets
Platforms: 2n/2e/2s/2s from Center
Commands: vcw/vccw/hcw/hccw
Face back towards OrRuby/Center Room 
Pushers announce where Statues Spawn
Coordinate Pushers
Push statues OFF platform when necessary to fix direction of opposite statue
Statues in Place and Facing Forward
Statues in Place and Facing Forward
 
Move Group Away  / If you run out of time, Move group away
Lever window - another one minute
Lever window - another one minute


'''Stage Three: Bosses'''
Stage Three: Bosses
 
In Order: N W E S  
'''In Order: N W E S'''
Retreat when Low, Reverse, Damp
 
Kill brats at the Same Time    /  South is No Cast until the Guardian dies, Eat Pills .
YrelQath in south spawns crystals with colors.
YrelQath in south spawns crystals with colors.
White = NO SMASH
White = NO SMASH
 
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”)  
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”)
 
smash constituent colors (i.e. the 2 colors which make up the color shown)
smash constituent colors (i.e. the 2 colors which make up the color shown)
All bosses dead, go to OrRuby
Damp, Reverse, Hit, Pheal


Stage 4: OrRuby & Ruby Heroes
Lever window - another one minute, same as the second window where infiltrators spawn 2s.
 
S Run: Blast OrRuby as fast as possible to finish him off
 
Blades:
 
Damage OrRuby until Heroes Spawn (Finish for S Run)


'''ideally damage OrRuby down 5% at this point'''
Stage 4: OrRuby & Ruby Heroes
S Run: Blast OrRuby as fast as possible to finish him off


After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center
Blades:
Damage OrRuby until Heroes Spawn (Finish for S Run)
**ideally damage OrRuby down 5% at this point**
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center  
Wear Drain Insulator  /  Damp Rev Blast Pheal
Collect Ruby Blade
If Heroes reach Center, will Assist OrRuby      **if things look bad, blast OrRuby**


All: regroup
All: regroup
3 minutes to complete, at 1 minute mark:
3 minutes to complete, at 1 minute mark:
 
Leader command: Nod  
Leader command: Nod
 
Leader command: Begin
Leader command: Begin
All: pull lever
All: pull lever
[[Category:EpicGuides]]

Latest revision as of 04:43, 10 October 2023


written by Shaelynne

Requirements:

You can not move through the epic without 10k mana.

R7 w/20k+ HP/Mana, Incomplete Heal, Party Heal, Aim, Retreat, Cure Blind* Leader discretion


Icefall 2:

Shade: West Prize Room: unlock ceiling, up Damp, Reverse, Pheal Autoass OFF 90% - Zeros. 80% - Puppets. 70% - Zeros/dragons. 60% - Zeros/dragons. NO-CAST. 50% - Puppets. Use this wave to get everyone healed up before the hero. 40% - Single hero. Make sure it is reversed, then damp/blast it. 30% - Puppets. 20% - Ink dragons, NO-CAST - STAY OFF SHADE Regroup now, Pheal Up, Call for someone to “Hoist Shade” 10% - Double hero Kill Shade & Get Ornate Brass Key Check for stragglers, all in room Leader Command: NOD Finish Command: POP BALLOON Token: Shade’s Emblem

Snowman King: East Prize Room Unlock Freezer, Down Autoass and IF Weapons Damp, Reverse, Pheal ORDER: Left Right Torso Head Check for stragglers, all in room Leader Command: NOD Finish Command: SKIN RABBIT

Fragments: 1 North of Orbury Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms) Repromote Call for 1st Timers to STAY for the goal South Leader Command: unmask orbury Assign: tank, backup tank, and blockers Stand, Blockers follow self Leader Command: be a hero All: energize bomb (10k mana)

Left Eye (IF Weapon) Tongue (IF Weapon) Waves (Aard Weapons for Frags)

Trans to Orbury when Finished Cutscene Mystic appears Leader Command: stand, listen mystic Check for stragglers, all in room Leader Command: nod All: convert fragment

Final Boss: South to Orbury Repromote Shield, Sanc, Aard weapons, Autoassist ON Restock pills! Leader Command: challenge the legend All: infiltrate

Stage One: Pacman Spam Kill Egg All barriers clear, go to Center Leader Command: lash orbury Eat Pills (no pheal) ~ 45 seconds Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin Quaff mana and pheal


Stage Two: Statues & Rockets Platforms: 2n/2e/2s/2s from Center Commands: vcw/vccw/hcw/hccw Face back towards OrRuby/Center Room

Pushers announce where Statues Spawn

Coordinate Pushers Push statues OFF platform when necessary to fix direction of opposite statue Statues in Place and Facing Forward Move Group Away / If you run out of time, Move group away Lever window - another one minute

Stage Three: Bosses In Order: N W E S Retreat when Low, Reverse, Damp Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills .

YrelQath in south spawns crystals with colors. White = NO SMASH Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”) smash constituent colors (i.e. the 2 colors which make up the color shown) All bosses dead, go to OrRuby Damp, Reverse, Hit, Pheal

Lever window - another one minute, same as the second window where infiltrators spawn 2s.

Stage 4: OrRuby & Ruby Heroes S Run: Blast OrRuby as fast as possible to finish him off

Blades: Damage OrRuby until Heroes Spawn (Finish for S Run)

    • ideally damage OrRuby down 5% at this point**

After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center Wear Drain Insulator / Damp Rev Blast Pheal Collect Ruby Blade If Heroes reach Center, will Assist OrRuby **if things look bad, blast OrRuby**

All: regroup 3 minutes to complete, at 1 minute mark: Leader command: Nod Leader command: Begin All: pull lever