EpicGuides:Icefall 2: Difference between revisions
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[[Category:EpicGuides]] | |||
written by Shaelynne | |||
''' | '''Requirements:''' | ||
'''You can not move through the epic without 10k mana.''' | |||
'''R7 w/20k+ HP/Mana, Incomplete Heal, Party Heal, Aim, Retreat, Cure Blind* Leader discretion''' | |||
Icefall 2: | |||
Shade: | |||
West Prize Room: unlock ceiling, up | |||
Damp, Reverse, Pheal | |||
Autoass OFF | |||
90% - Zeros. | |||
80% - Puppets. | |||
70% - Zeros/dragons. | |||
60% - Zeros/dragons. NO-CAST. | |||
50% - Puppets. Use this wave to get everyone healed up before the hero. | |||
40% - Single hero. Make sure it is reversed, then damp/blast it. | |||
30% - Puppets. | |||
20% - Ink dragons, NO-CAST - STAY OFF SHADE | |||
Regroup now, Pheal Up, Call for someone to “Hoist Shade” | |||
10% - Double hero | |||
Kill Shade & Get Ornate Brass Key | |||
Check for stragglers, all in room | |||
Leader Command: NOD | |||
Finish Command: POP BALLOON | Finish Command: POP BALLOON | ||
Token: Shade’s Emblem | |||
Snowman King: | |||
East Prize Room | |||
Unlock Freezer, Down | |||
Unlock Freezer, Down | |||
Autoass and IF Weapons | Autoass and IF Weapons | ||
Damp, Reverse, Pheal | |||
Damp, Reverse, Pheal | ORDER: Left Right Torso Head | ||
Check for stragglers, all in room | |||
Check for stragglers, all in room | |||
Leader Command: NOD | Leader Command: NOD | ||
Finish Command: SKIN RABBIT | |||
Fragments: | |||
1 North of Orbury | 1 North of Orbury | ||
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms) | Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms) | ||
Repromote | |||
Call for 1st Timers to STAY for the goal | |||
South | South | ||
Leader Command: unmask orbury | |||
Leader Command: unmask orbury | |||
Assign: tank, backup tank, and blockers | Assign: tank, backup tank, and blockers | ||
Stand, Blockers follow self | |||
Leader Command: be a hero | |||
All: energize bomb (10k mana) | |||
Left Eye (IF Weapon) | |||
Tongue (IF Weapon) | |||
Waves (Aard Weapons for Frags) | |||
Trans to Orbury when Finished | |||
Cutscene | Cutscene | ||
Mystic appears | Mystic appears | ||
Leader Command: stand, listen mystic | |||
Leader Command: stand, listen mystic | Check for stragglers, all in room | ||
Leader Command: nod | |||
Leader Command: nod | |||
All: convert fragment | All: convert fragment | ||
Final Boss: | |||
South to Orbury | |||
Repromote | |||
Shield, Sanc, Aard weapons, Autoassist ON | |||
Restock pills! Leader Command: challenge the legend All: infiltrate | |||
Stage One: Pacman | |||
Spam Kill Egg | |||
All barriers clear, go to Center | |||
Leader Command: lash orbury | Leader Command: lash orbury | ||
Eat Pills (no pheal) | |||
Eat Pills (no pheal) | |||
~ 45 seconds | ~ 45 seconds | ||
Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin | |||
Quaff mana and pheal | |||
Stage Two: Statues & Rockets | |||
Platforms: 2n/2e/2s/2s from Center | |||
Commands: vcw/vccw/hcw/hccw | |||
Face back towards OrRuby/Center Room | |||
Pushers announce where Statues Spawn | |||
Coordinate Pushers | |||
Push statues OFF platform when necessary to fix direction of opposite statue | Push statues OFF platform when necessary to fix direction of opposite statue | ||
Statues in Place and Facing Forward | Statues in Place and Facing Forward | ||
Move Group Away / If you run out of time, Move group away | |||
Lever window - another one minute | Lever window - another one minute | ||
Stage Three: Bosses | |||
In Order: N W E S | |||
Retreat when Low, Reverse, Damp | |||
Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills . | |||
Retreat when Low, Reverse, Damp | |||
Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills . | |||
YrelQath in south spawns crystals with colors. | YrelQath in south spawns crystals with colors. | ||
White = NO SMASH | White = NO SMASH | ||
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”) | |||
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”) | |||
smash constituent colors (i.e. the 2 colors which make up the color shown) | smash constituent colors (i.e. the 2 colors which make up the color shown) | ||
All bosses dead, go to OrRuby | |||
Damp, Reverse, Hit, Pheal | |||
Lever window - another one minute, same as the second window where infiltrators spawn 2s. | |||
Stage 4: OrRuby & Ruby Heroes | Stage 4: OrRuby & Ruby Heroes | ||
S Run: Blast OrRuby as fast as possible to finish him off | |||
Blades: | |||
Damage OrRuby until Heroes Spawn (Finish for S Run) | |||
Blades: | **ideally damage OrRuby down 5% at this point** | ||
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center | |||
Damage OrRuby until Heroes Spawn (Finish for S Run) | Wear Drain Insulator / Damp Rev Blast Pheal | ||
Collect Ruby Blade | |||
If Heroes reach Center, will Assist OrRuby **if things look bad, blast OrRuby** | |||
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center | |||
All: regroup | All: regroup | ||
3 minutes to complete, at 1 minute mark: | 3 minutes to complete, at 1 minute mark: | ||
Leader command: Nod | |||
Leader command: Nod | |||
Leader command: Begin | Leader command: Begin | ||
All: pull lever | All: pull lever | ||
Latest revision as of 04:43, 10 October 2023
written by Shaelynne
Requirements:
You can not move through the epic without 10k mana.
R7 w/20k+ HP/Mana, Incomplete Heal, Party Heal, Aim, Retreat, Cure Blind* Leader discretion
Icefall 2:
Shade: West Prize Room: unlock ceiling, up Damp, Reverse, Pheal Autoass OFF 90% - Zeros. 80% - Puppets. 70% - Zeros/dragons. 60% - Zeros/dragons. NO-CAST. 50% - Puppets. Use this wave to get everyone healed up before the hero. 40% - Single hero. Make sure it is reversed, then damp/blast it. 30% - Puppets. 20% - Ink dragons, NO-CAST - STAY OFF SHADE Regroup now, Pheal Up, Call for someone to “Hoist Shade” 10% - Double hero Kill Shade & Get Ornate Brass Key Check for stragglers, all in room Leader Command: NOD Finish Command: POP BALLOON Token: Shade’s Emblem
Snowman King: East Prize Room Unlock Freezer, Down Autoass and IF Weapons Damp, Reverse, Pheal ORDER: Left Right Torso Head Check for stragglers, all in room Leader Command: NOD Finish Command: SKIN RABBIT
Fragments: 1 North of Orbury Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms) Repromote Call for 1st Timers to STAY for the goal South Leader Command: unmask orbury Assign: tank, backup tank, and blockers Stand, Blockers follow self Leader Command: be a hero All: energize bomb (10k mana)
Left Eye (IF Weapon) Tongue (IF Weapon) Waves (Aard Weapons for Frags)
Trans to Orbury when Finished Cutscene Mystic appears Leader Command: stand, listen mystic Check for stragglers, all in room Leader Command: nod All: convert fragment
Final Boss: South to Orbury Repromote Shield, Sanc, Aard weapons, Autoassist ON Restock pills! Leader Command: challenge the legend All: infiltrate
Stage One: Pacman Spam Kill Egg All barriers clear, go to Center Leader Command: lash orbury Eat Pills (no pheal) ~ 45 seconds Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin Quaff mana and pheal
Stage Two: Statues & Rockets
Platforms: 2n/2e/2s/2s from Center
Commands: vcw/vccw/hcw/hccw
Face back towards OrRuby/Center Room
Pushers announce where Statues Spawn
Coordinate Pushers Push statues OFF platform when necessary to fix direction of opposite statue Statues in Place and Facing Forward Move Group Away / If you run out of time, Move group away Lever window - another one minute
Stage Three: Bosses In Order: N W E S Retreat when Low, Reverse, Damp Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills .
YrelQath in south spawns crystals with colors. White = NO SMASH Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”) smash constituent colors (i.e. the 2 colors which make up the color shown) All bosses dead, go to OrRuby Damp, Reverse, Hit, Pheal
Lever window - another one minute, same as the second window where infiltrators spawn 2s.
Stage 4: OrRuby & Ruby Heroes S Run: Blast OrRuby as fast as possible to finish him off
Blades: Damage OrRuby until Heroes Spawn (Finish for S Run)
- ideally damage OrRuby down 5% at this point**
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center Wear Drain Insulator / Damp Rev Blast Pheal Collect Ruby Blade If Heroes reach Center, will Assist OrRuby **if things look bad, blast OrRuby**
All: regroup 3 minutes to complete, at 1 minute mark: Leader command: Nod Leader command: Begin All: pull lever