EpicGuides:Icefall 2: Difference between revisions

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'''Shade:'''
[[Category:EpicGuides]]


'''West Prize Room: unlock ceiling, up'''
written by Shaelynne


Damp, Reverse, Pheal
'''Requirements:'''


Autoass OFF
'''You can not move through the epic without 10k mana.'''


90% - Zeros.
'''R7 w/20k+ HP/Mana, Incomplete Heal, Party Heal, Aim, Retreat, Cure Blind* Leader discretion'''


80% - Puppets.


70% - Zeros/dragons.


60% - Zeros/dragons. NO-CAST.
Icefall 2:


Shade:
West Prize Room: unlock ceiling, up
Damp, Reverse, Pheal
Autoass OFF
90% - Zeros.
80% - Puppets.
70% - Zeros/dragons.
60% - Zeros/dragons. NO-CAST.
50% - Puppets. Use this wave to get everyone healed up before the hero.
50% - Puppets. Use this wave to get everyone healed up before the hero.
40% - Single hero. Make sure it is reversed, then damp/blast it.
40% - Single hero. Make sure it is reversed, then damp/blast it.
30% - Puppets.
30% - Puppets.
 
20% - Ink dragons, NO-CAST - STAY OFF SHADE  
20% - Ink dragons, NO-CAST - STAY OFF SHADE
Regroup now, Pheal Up, Call for someone to “Hoist Shade”  
 
10% - Double hero  
Regroup now, Pheal Up, Call for someone to “Hoist Shade”
Kill Shade & Get Ornate Brass Key  
 
Check for stragglers, all in room  
10% - Double hero
Leader Command: NOD  
 
Kill Shade & Get Ornate Brass Key
 
Check for stragglers, all in room
 
Leader Command: NOD
 
Finish Command: POP BALLOON
Finish Command: POP BALLOON
Token: Shade’s Emblem


Token: Shade’s Emblem
Snowman King:
 
East Prize Room
'''Snowman King:'''
Unlock Freezer, Down  
 
'''East Prize Room'''
 
Unlock Freezer, Down
 
Autoass and IF Weapons
Autoass and IF Weapons
 
Damp, Reverse, Pheal  
Damp, Reverse, Pheal
 
ORDER: Left Right Torso Head
ORDER: Left Right Torso Head
 
Check for stragglers, all in room  
Check for stragglers, all in room
 
Leader Command: NOD
Leader Command: NOD
Finish Command: SKIN RABBIT


Finish Command: SKIN RABBIT
Fragments:
 
'''Fragments:'''
 
1 North of Orbury
1 North of Orbury
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms)
Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms)
 
Repromote  
Repromote
Call for 1st Timers to STAY for the goal  
 
Call for 1st Timers to STAY for the goal
 
South
South
 
Leader Command: unmask orbury  
Leader Command: unmask orbury
 
Assign: tank, backup tank, and blockers
Assign: tank, backup tank, and blockers
Stand, Blockers follow self
Leader Command: be a hero
All: energize bomb  (10k mana)


Stand, Blockers follow self
Left Eye (IF Weapon)  
 
Leader Command: be a hero
 
All: energize bomb (10k mana)
 
Left Eye (IF Weapon)
 
Tongue (IF Weapon)
Tongue (IF Weapon)
Waves (Aard Weapons for Frags)
Waves (Aard Weapons for Frags)


Trans to Orbury when Finished
Trans to Orbury when Finished  
 
Cutscene
Cutscene
Mystic appears
Mystic appears
 
Leader Command: stand, listen mystic  
Leader Command: stand, listen mystic
Check for stragglers, all in room  
 
Leader Command: nod  
Check for stragglers, all in room
 
Leader Command: nod
 
All: convert fragment
All: convert fragment


'''Final Boss:'''
Final Boss:
[[File:IF2 Final Boss Map.png|alt=IF2 Final Boss Map|thumb|IF2 Final Boss Map]]
South to Orbury
 
Repromote  
'''South to Orbury'''
 
Repromote
 
Shield, Sanc, Aard weapons, Autoassist ON
Shield, Sanc, Aard weapons, Autoassist ON
Restock pills!    Leader Command: challenge the legend      All: infiltrate


Restock pills! Leader Command: challenge the legend All: infiltrate
Stage One: Pacman  
 
Spam Kill Egg  
Stage One: Pacman
 
Spam Kill Egg
 
All barriers clear, go to Center
All barriers clear, go to Center
Leader Command: lash orbury
Leader Command: lash orbury
 
Eat Pills (no pheal)  
Eat Pills (no pheal)
 
~ 45 seconds
~ 45 seconds
Lever Window @ Center: Type: Pull Lever &  type infiltrate to rejoin
Quaff mana and pheal


Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin
Quaff mana and pheal
Stage Two: Statues & Rockets


Stage Two: Statues & Rockets
Platforms: 2n/2e/2s/2s from Center
Platforms: 2n/2e/2s/2s from Center
Commands: vcw/vccw/hcw/hccw
Commands: vcw/vccw/hcw/hccw
 
Face back towards OrRuby/Center Room  
Face back towards OrRuby/Center Room
Pushers announce where Statues Spawn
 
Coordinate Pushers  
Pushers announce where Statues Spawn
 
Coordinate Pushers
 
Push statues OFF platform when necessary to fix direction of opposite statue
Push statues OFF platform when necessary to fix direction of opposite statue
Statues in Place and Facing Forward
Statues in Place and Facing Forward
 
Move Group Away   / If you run out of time, Move group away  
Move Group Away / If you run out of time, Move group away
 
Lever window - another one minute
Lever window - another one minute


'''Stage Three: Bosses'''
Stage Three: Bosses
 
In Order: N W E S  
'''In Order: N W E S'''
Retreat when Low, Reverse, Damp  
 
Kill brats at the Same Time     /   South is No Cast until the Guardian dies, Eat Pills .
Retreat when Low, Reverse, Damp
 
Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills .
 
YrelQath in south spawns crystals with colors.
YrelQath in south spawns crystals with colors.
White = NO SMASH
White = NO SMASH
 
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”)  
Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”)
 
smash constituent colors (i.e. the 2 colors which make up the color shown)
smash constituent colors (i.e. the 2 colors which make up the color shown)
All bosses dead, go to OrRuby
All bosses dead, go to OrRuby
 
Damp, Reverse, Hit, Pheal  
Damp, Reverse, Hit, Pheal


Lever window - another one minute, same as the second window where infiltrators spawn 2s.
Lever window - another one minute, same as the second window where infiltrators spawn 2s.


Stage 4: OrRuby & Ruby Heroes
Stage 4: OrRuby & Ruby Heroes  
S Run: Blast OrRuby as fast as possible to finish him off


S Run: Blast OrRuby as fast as possible to finish him off
Blades:  
 
Damage OrRuby until Heroes Spawn (Finish for S Run)  
Blades:
**ideally damage OrRuby down 5% at this point**
 
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center  
Damage OrRuby until Heroes Spawn (Finish for S Run)
Wear Drain Insulator / Damp Rev Blast Pheal  
 
Collect Ruby Blade  
'''ideally damage OrRuby down 5% at this point'''
If Heroes reach Center, will Assist OrRuby     **if things look bad, blast OrRuby**
 
After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center
 
Wear Drain Insulator / Damp Rev Blast Pheal
 
Collect Ruby Blade
 
If Heroes reach Center, will Assist OrRuby '''if things look bad, blast OrRuby'''


All: regroup
All: regroup
3 minutes to complete, at 1 minute mark:
3 minutes to complete, at 1 minute mark:
 
Leader command: Nod  
Leader command: Nod
 
Leader command: Begin
Leader command: Begin
All: pull lever
All: pull lever
[[Category:EpicGuides]]

Latest revision as of 04:43, 10 October 2023


written by Shaelynne

Requirements:

You can not move through the epic without 10k mana.

R7 w/20k+ HP/Mana, Incomplete Heal, Party Heal, Aim, Retreat, Cure Blind* Leader discretion


Icefall 2:

Shade: West Prize Room: unlock ceiling, up Damp, Reverse, Pheal Autoass OFF 90% - Zeros. 80% - Puppets. 70% - Zeros/dragons. 60% - Zeros/dragons. NO-CAST. 50% - Puppets. Use this wave to get everyone healed up before the hero. 40% - Single hero. Make sure it is reversed, then damp/blast it. 30% - Puppets. 20% - Ink dragons, NO-CAST - STAY OFF SHADE Regroup now, Pheal Up, Call for someone to “Hoist Shade” 10% - Double hero Kill Shade & Get Ornate Brass Key Check for stragglers, all in room Leader Command: NOD Finish Command: POP BALLOON Token: Shade’s Emblem

Snowman King: East Prize Room Unlock Freezer, Down Autoass and IF Weapons Damp, Reverse, Pheal ORDER: Left Right Torso Head Check for stragglers, all in room Leader Command: NOD Finish Command: SKIN RABBIT

Fragments: 1 North of Orbury Leader Command: Open Safe, Get All Safe (will NOT open if people are in shade/snow rooms) Repromote Call for 1st Timers to STAY for the goal South Leader Command: unmask orbury Assign: tank, backup tank, and blockers Stand, Blockers follow self Leader Command: be a hero All: energize bomb (10k mana)

Left Eye (IF Weapon) Tongue (IF Weapon) Waves (Aard Weapons for Frags)

Trans to Orbury when Finished Cutscene Mystic appears Leader Command: stand, listen mystic Check for stragglers, all in room Leader Command: nod All: convert fragment

Final Boss: South to Orbury Repromote Shield, Sanc, Aard weapons, Autoassist ON Restock pills! Leader Command: challenge the legend All: infiltrate

Stage One: Pacman Spam Kill Egg All barriers clear, go to Center Leader Command: lash orbury Eat Pills (no pheal) ~ 45 seconds Lever Window @ Center: Type: Pull Lever & type infiltrate to rejoin Quaff mana and pheal


Stage Two: Statues & Rockets Platforms: 2n/2e/2s/2s from Center Commands: vcw/vccw/hcw/hccw Face back towards OrRuby/Center Room

Pushers announce where Statues Spawn

Coordinate Pushers Push statues OFF platform when necessary to fix direction of opposite statue Statues in Place and Facing Forward Move Group Away / If you run out of time, Move group away Lever window - another one minute

Stage Three: Bosses In Order: N W E S Retreat when Low, Reverse, Damp Kill brats at the Same Time / South is No Cast until the Guardian dies, Eat Pills .

YrelQath in south spawns crystals with colors. White = NO SMASH Cyan, Magenta, Yellow = SMASH THE SAME (“smash cyan”) smash constituent colors (i.e. the 2 colors which make up the color shown) All bosses dead, go to OrRuby Damp, Reverse, Hit, Pheal

Lever window - another one minute, same as the second window where infiltrators spawn 2s.

Stage 4: OrRuby & Ruby Heroes S Run: Blast OrRuby as fast as possible to finish him off

Blades: Damage OrRuby until Heroes Spawn (Finish for S Run)

    • ideally damage OrRuby down 5% at this point**

After about 1 minute, 4 Heroes Spawn: 1 Hero in Each Corner & walk to Center Wear Drain Insulator / Damp Rev Blast Pheal Collect Ruby Blade If Heroes reach Center, will Assist OrRuby **if things look bad, blast OrRuby**

All: regroup 3 minutes to complete, at 1 minute mark: Leader command: Nod Leader command: Begin All: pull lever