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<pre>
  == Oradin's Chosen (aka OC) ==
Oradrin's Chosen aka OC
written by Shaelynne


This is a primer not a goal-walkthrough
<nowiki>=== Requirements ============</nowiki>


Average runtime: 30 mins to an hour
Stats - 201, 15k hp, pheal and incomplete heal, aim, retreat* Leader discretion


Average group size: 15 to 20


Chance of death: Fairly high
<nowiki>=== Notes ===================</nowiki>


Ease of corpse recovery for non-clanned: This is a morgue area, you leave no corpse and your eq stays on/with you when you die.
You are expected to get back to the group within a timely manner. This means 60 seconds or less after you have died.


Who can go? Any 200/201 as long as you have incomplete heal and
The path to get from the door mob to the final room in the epic is written out below.


party heal and don't mind dying a bit more than normal you'll be useful
The path does not change, except for the path in the maze which is listed out below in XXXXX format.


to the group as a healer.
The group name will always have the maze path


What will I get? Rank Items are ideal, there's some other good eq, and some
Make sure your detects are up or you won't see the keeper


pretty crappy stuff too. It's random so don't be too sad if you get screwed,


unless you're Argyle then you've earned the right to be sad.
<nowiki>=== Speedwalk ===============</nowiki>


Speedwalks:
<nowiki>*</nowiki>THE ENTIRE RUN FROM DOOR MOB TO FINAL ROOM (KEEP SIGNET ON)


from hotel: run u10n32e
DOOR NAPS


from mayhem (compendium of fal'shara portal): run 6s2we
RUN EDNDS


Note: Down from this room is usually refered to as "The Center"
WEAR SIGNET


It's where the group usually forms.
NOD KEEPER


Pre-pre-run:
RUN XXXXX (MAZE) <<--- CHANGES EVERY RUN
# Read this guide.
 
# Read this guide again.
NOD KEEPER
# Realize that OC isn't that complicated--the basic rule is do as you're told and all will be well.
 
# If you can: set up a capture window for chats, especially gtell
RUN NED
# Practice (and ideally max) incomplete heal and party heal
 
# Realize you could die, it's no biggie so don't freak out. Pre-run:
NOD KEEPER
# Read this guide again and do the following:
 
# Get neutral
DOWN
# Check the following settings (basic raid/epic settings)
 
#* Autoassist is off
 
#* Autoloot is on
 
#* Autosac is off
 
#* Wimpy is zero
<nowiki>=== More Info ================</nowiki>
#* Battlespam off
 
#* Groupspam off
-NAPS is the door mob set by Shaelynne/run leader.  
#* Nospam on
 
#* Turn off all reminders/repop/gquest/etc notifiers that go to gtell
-EDNDS is the path to the '''first gate'''
#* Minimize spam, turn off unnecessary channels etc.
 
#* Damage 2 is good for minimizing attack spam
'''-Wear signet, bow arb  (bow arb when with group, nod keeper when you died and need to catch up)'''
# Stock up on mana potions
 
# Bring a shield, any shield will do, you may not need it but it's good to have. The Big Bad: Asvarien = the final boss, his room is the "down room" up from him is the "up room" (see below) Player Roles: main tank = Usually a t9, the first to move to a new room rescuers = Usually also t9s or strong high tiers, assist main tank by taking 1 mob each hitters = people who are engaged in fighting, usually autoattacking + phealing healers (chealers) = people NOT fighting, usually mixing pheal and chealing the tanks deadweight = people doing nothing, don't be this guy downhealer = people who go into the "down room" with Asvarien and cheal the tank, it's very important for the tank to live. uphealer = at the end, people below 35k hp will sit in the "up room" and cheal the downhealers when they come up and say heal Terminology:
- XXXXX <-- the path through the maze, run this path. It's always 5 rooms. If you get hit by mobs, you went the wrong way, recall and try again. This is the SECOND GATE
* signets = rings needed to pass by arbiters/keepers
 
* arbiters/keepers = guys you nod or bow to to pass by sections (prevents late joiners)
''Note: Down from the first room is usually refered to as "The Center" or FIRST GATE. If you missed dropping the gates, get to this room asap.''
* maze part = part in the middle where there's a maze, wandering here = death
 
* pheal = party heal, default action most of the time
Please review newbie guide for specifics on pre-run details for any epic.
* cheal = incomplete heal, you'll be directed to do this as needed
 
* waves = at certain hp %'s Asvarien will call waves of mobs, these wreak havoc  on downhealers and tanks. To prevent them from overwhelming the party,  Asvarien will be resanced to slow down his droprate, and allow off-tanks to clear the waves one by one.
'''NOTICE:'''
* term = If you're lucky enough to have a paladin in the group, terminate is your  friend.
* '''IT TAKES 45 SECONDS TO RUNTO THE AREA FROM AYLOR AND MANUALLY WALK (SNAIL SPEED HERE) TO THE FINAL ROOM IN THE EPIC.''' 
* autoattack = regular melee attack, usually you'll not be using attack spells but  instead will be doing pheal. NOT autoassist, it's generally best to engage manually. Rules:  ********* Rule 1: Pay attention and do as you're told. *********
* '''IT TAKES 25 SECONDS USING THE DOOR MOB SET UP'''
* There's an implied truce during epic runs, don't pk people.
* '''IF IT TAKES YOU LONGER THAN 60 SECONDS TO GET BACK TO US AFTER YOU DIE, YOU WILL BE LEFT BEHIND (THIS GOES FOR EVERYONE)''' 
* Don't spam commands, ever. You NEED to be able to react to changes  and spamming can cause problems. If you are phealing 5 rounds after  combat ends Androg will skullfuck you.
* '''THIS IS A FAST PACED EPIC, BE PREPARED TO KEEP UP. HAVING THE INFORMATION/SPEEDWALKS ABOVE MEMORIZED OR ON A STICKY NOTE IN FRONT OF YOU WILL HELP.'''
* Don't spam gtell with stuff ESPECIALLY automessages and stuff  there's a lot going on so gtell needs to be mostly business.
* '''TURN OFF SPELLUPS, CAST UNDERWATER BREATHING/DETECT INVIS, DON'T HEAL, GET BACK TO GROUP IMMEDIATELY.'''
* Triggers off. Except utility stuff like potion tracking etc.
'''For the Goal:'''
* NO BOTTING, shouldn't need to be reiterated but there you go.
 
* If you're confused, ask what you need to be doing. When in doubt stand there without attacking and pheal
Listen to the ancient in the center. Kill all the mobs in the first 6 rooms of the area to collect runes. Give runes to the ancient. This needs to be done on your own time, not while the epic is running. When finished, you must be present in the final bosses room when he dies to complete the goal.
* If you're told to use flee, don't use retreat
 
* There's one part where you don't want to area attack, make sure you don't.
'''Clear Guards:'''
* If you're a t9 rescuer, rescue the tank once and once only, over rescuing  causes problems. If you don't rescue at all see deadweight above.  Starting the run:
 
* Take a deep breath, everything will be ok. Just don't panic and all will be well.
If you're asked to clear guards you should have max stats to disintegrate or banish mobs
* A group leader will be designated, head to OC (usually the center) and follow  the group leader.
 
* From here on in just follow instructions and try not to earn any DS points.
'''North - Arizan,''' '''Leave a single acolyte. Clear all other guards in the first room and then clear guards in E W rooms.'''
Good luck and hope for rank items!
 
----Guide taken from the Chaos Clan Website
'''East - Lai hits the hardest, be careful! Clear the guards in the first room and then clear guards in N S rooms'''
</pre>
 
'''South - Joshua will push you out of the room. Clear guards in the first room and then clear guards in E W Rooms'''
 
'''West - Sher, no guards to clear in the West room'''
 
If you kill a boss, you'll have to kill a second boss to reset it. Please be mindful and don't banish/disen the wrong mob.
 
'''4 Bosses:'''
 
must be killed at the same time, within a minute or it resets. Door naps, go ED and choose a side N S E W. Stand in that room and wait for the leader to direct you to move down. Do not move down until your group is called. West goes first, then South goes, and then East and North at the same time. The last mob drops an emerald, and whoever gets it, uncurse and give to the leader. Sometimes it takes a tick for the gates to drop, just wait.
 
<u>Emerald to leader</u>
 
'''Maze:'''
 
Once gates are down, leader walks you through the maze.  
 
If a pet has been set, it's a simple hunt. If not, hunters are sent out to locate the next room. It's always the room with the (G) and mobs in it.  
 
If you die, you'll need to wear your signet, go back to the center down room (EDNDS) and nod gate to get through, then run the path (check group name) back to the group.  
 
5th room is NO AOE, if you attack the gate keeper it causes issues.  
 
<u>Sapphire to leader</u>
 
Loop:
 
Dvin - physical damage
 
Ark - the weakest
 
Zavin - annoying
 
<u>Ruby to leader</u>
 
'''Boss: Asvarian'''
*** If you have 50k hp or less, sit down immediately after bow arb and wait for leader to announce clear
or you see the the give diamond message. Once you have 50k hp, go down, and if you get slammed ret up.
Scrolls do not work in this boss room.
 
<u>Diamond and rune to leader</u>
 
'''Finish:'''
 
wear signet. bow arb. wear signet. wear mark. nod treas.  
 
'''OC PORTALS:'''
 
'''The OC portal will be given out by the run leader collecting the runes (currently shaelynne). There is NO LIST for the OC portal, don't ask to be put on the list. When all 4 runes are collect, the leader will give it out to someone who needs it in the current group. If more than one person wants it, she'll dice it.''' NOTE: most runners have portals by now, if you want a portal, ask Shaelynne!
 
'''Rewards (From Aard Wiki)'''
 
Mark of Oradrin is no longer in existance, lua code now tracks your run count. Turn in your mark to the Ancient if you have one or more than one. This is quick and easy epic. There is a reason this epic is run (usually) twice daily without fail for the past 7'ish months when new rewards were implemented. For 10-15 minutes of your time, you get gold, trains, and quest points. Also some easy drops of rank EQ. Rumor has it there might be something else in store for those who hit high numbers, but so far nothing has been substantiated. On your 25th run you will get 1 quest point. Each run after 25, you get 1 qp per run, until the 50th, then you get 2 qps. And so this continues each 25 runs.
[[Category:EpicGuides]]
[[Category:EpicGuides]]

Latest revision as of 17:42, 27 May 2022

 == Oradin's Chosen (aka OC) ==

written by Shaelynne

=== Requirements ============

Stats - 201, 15k hp, pheal and incomplete heal, aim, retreat* Leader discretion


=== Notes ===================

You are expected to get back to the group within a timely manner. This means 60 seconds or less after you have died.

The path to get from the door mob to the final room in the epic is written out below.

The path does not change, except for the path in the maze which is listed out below in XXXXX format.

The group name will always have the maze path

Make sure your detects are up or you won't see the keeper


=== Speedwalk ===============

*THE ENTIRE RUN FROM DOOR MOB TO FINAL ROOM (KEEP SIGNET ON)

DOOR NAPS

RUN EDNDS

WEAR SIGNET

NOD KEEPER

RUN XXXXX (MAZE) <<--- CHANGES EVERY RUN

NOD KEEPER

RUN NED

NOD KEEPER

DOWN



=== More Info ================

-NAPS is the door mob set by Shaelynne/run leader.

-EDNDS is the path to the first gate

-Wear signet, bow arb (bow arb when with group, nod keeper when you died and need to catch up)

- XXXXX <-- the path through the maze, run this path. It's always 5 rooms. If you get hit by mobs, you went the wrong way, recall and try again. This is the SECOND GATE

Note: Down from the first room is usually refered to as "The Center" or FIRST GATE. If you missed dropping the gates, get to this room asap.

Please review newbie guide for specifics on pre-run details for any epic.

NOTICE:

  • IT TAKES 45 SECONDS TO RUNTO THE AREA FROM AYLOR AND MANUALLY WALK (SNAIL SPEED HERE) TO THE FINAL ROOM IN THE EPIC.
  • IT TAKES 25 SECONDS USING THE DOOR MOB SET UP
  • IF IT TAKES YOU LONGER THAN 60 SECONDS TO GET BACK TO US AFTER YOU DIE, YOU WILL BE LEFT BEHIND (THIS GOES FOR EVERYONE)
  • THIS IS A FAST PACED EPIC, BE PREPARED TO KEEP UP. HAVING THE INFORMATION/SPEEDWALKS ABOVE MEMORIZED OR ON A STICKY NOTE IN FRONT OF YOU WILL HELP.
  • TURN OFF SPELLUPS, CAST UNDERWATER BREATHING/DETECT INVIS, DON'T HEAL, GET BACK TO GROUP IMMEDIATELY.

For the Goal:

Listen to the ancient in the center. Kill all the mobs in the first 6 rooms of the area to collect runes. Give runes to the ancient. This needs to be done on your own time, not while the epic is running. When finished, you must be present in the final bosses room when he dies to complete the goal.

Clear Guards:

If you're asked to clear guards you should have max stats to disintegrate or banish mobs

North - Arizan, Leave a single acolyte. Clear all other guards in the first room and then clear guards in E W rooms.

East - Lai hits the hardest, be careful! Clear the guards in the first room and then clear guards in N S rooms

South - Joshua will push you out of the room. Clear guards in the first room and then clear guards in E W Rooms

West - Sher, no guards to clear in the West room

If you kill a boss, you'll have to kill a second boss to reset it. Please be mindful and don't banish/disen the wrong mob.

4 Bosses:

must be killed at the same time, within a minute or it resets. Door naps, go ED and choose a side N S E W. Stand in that room and wait for the leader to direct you to move down. Do not move down until your group is called. West goes first, then South goes, and then East and North at the same time. The last mob drops an emerald, and whoever gets it, uncurse and give to the leader. Sometimes it takes a tick for the gates to drop, just wait.

Emerald to leader

Maze:

Once gates are down, leader walks you through the maze.

If a pet has been set, it's a simple hunt. If not, hunters are sent out to locate the next room. It's always the room with the (G) and mobs in it.

If you die, you'll need to wear your signet, go back to the center down room (EDNDS) and nod gate to get through, then run the path (check group name) back to the group.

5th room is NO AOE, if you attack the gate keeper it causes issues.

Sapphire to leader

Loop:

Dvin - physical damage

Ark - the weakest

Zavin - annoying

Ruby to leader

Boss: Asvarian

      • If you have 50k hp or less, sit down immediately after bow arb and wait for leader to announce clear

or you see the the give diamond message. Once you have 50k hp, go down, and if you get slammed ret up. Scrolls do not work in this boss room.

Diamond and rune to leader

Finish:

wear signet. bow arb. wear signet. wear mark. nod treas.

OC PORTALS:

The OC portal will be given out by the run leader collecting the runes (currently shaelynne). There is NO LIST for the OC portal, don't ask to be put on the list. When all 4 runes are collect, the leader will give it out to someone who needs it in the current group. If more than one person wants it, she'll dice it. NOTE: most runners have portals by now, if you want a portal, ask Shaelynne!

Rewards (From Aard Wiki)

Mark of Oradrin is no longer in existance, lua code now tracks your run count. Turn in your mark to the Ancient if you have one or more than one. This is quick and easy epic. There is a reason this epic is run (usually) twice daily without fail for the past 7'ish months when new rewards were implemented. For 10-15 minutes of your time, you get gold, trains, and quest points. Also some easy drops of rank EQ. Rumor has it there might be something else in store for those who hit high numbers, but so far nothing has been substantiated. On your 25th run you will get 1 quest point. Each run after 25, you get 1 qp per run, until the 50th, then you get 2 qps. And so this continues each 25 runs.